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  1. Hello! It has been a long time since the last announcement. Now the time has come to break this pause. New natives added Note that this is not the full list: we will continue to add new natives. native ToggleVehicleVisible(vehicleid, forplayerid, toggle); native GetPlayerPoolSize(); native GetVehiclePoolSize(); native CreateActor(skinid, Float:x, Float:y, Float:z, Float:rotation); native DestroyActor(actorid); native Text3D:Create3DTextLabel(const text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0); native Delete3DTextLabel(Text3D:id); native Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ); native Attach3DTextLabelToVehicle(Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ); native Update3DTextLabelText(Text3D:id, color, const text[]); native PlayerText3D:CreatePlayer3DTextLabel(playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0); native DeletePlayer3DTextLabel(playerid, PlayerText3D:id); native UpdatePlayer3DTextLabelText(playerid, PlayerText3D:id, color, text[]); native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:streamdistance = DEFAULT_STREAM_DISTANCE, virtualworld = DEFAULT_WORLD_ID, interiorid = DEFAULT_INTERIOR_ID); native IsValidDynamicObject(objectid); native DestroyDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z); native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed); native StopDynamicObject(objectid); native GetDynamicObjectModel(objectid); native SetDynamicObjectModel(objectid, modelid); native SetDynamicObjectVirtualWorld(objectid, virtualworld); native SetDynamicObjectInterior(objectid, interiorid); native GetDynamicObjectVirtualWorld(objectid); native GetDynamicObjectInterior(objectid); native EnableStreamerDebug(); native SetIntervalPerStreamerUpdate(milliseconds); native RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius); native TogglePlayerBleeding(playerid, forplayerid, toggle); native TogglePlayerVisible(playerid, forplayerid, toggle); native CreateExplosionForPlayer(playerid, Float:X, Float:Y, Float:Z, type, Float:Radius); native SetPlayerSkillLevel(playerid, skill, level); native SetPlayerFightingStyle(playerid, style); native GetPlayerFightingStyle(playerid); native SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z); native GetPlayerVelocity( playerid, &Float:X, &Float:Y, &Float:Z); native GetPlayerSurfingVehicleID(playerid); native SetPlayerShopName(playerid, const shopname[]); native SetPlayerDrunkLevel(playerid, level); native GetPlayerDrunkLevel(playerid); Team changes We would like to introduce @KashCherry, @DoKyanon and @Alice as new members of our team. Big thanks to Alice for a huge donation! ❤️
  2. Hello! Our team has grown since the last release. Introducing @Disi as a contributor and @expl as a senior team member. Now we can work on more and more things faster. Website Our new website is much easier to navigate than the old one. Bug tracker One of the most important parts of a software project is a bug tracker. We have decided to use MantisBT solution to manage our project. Roadmap: click here. User interface imgui will be now used in RW-MP as a primary user interface solution. Following types of dialogs are available: DIALOG_STYLE_MSGBOX DIALOG_STYLE_INPUT DIALOG_STYLE_PASSWORD DIALOG_STYLE_LIST RW-MP's ShowPlayerDialog is similar to the SA-MP's one. Entity limits have been adjusted to higher values. Water level can be changed. Debug labels (/dl) for players. New clientside anticheat measures detect mod_sa software. Don't forget to join our Discord channel. Report bugs here!
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